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Archive for January, 2009

Jan 25 2009

Xbox Media Center - XBMC-2008-04-13-BEEZLE

Published by sabaedge under XBOX 360 Edit This

XboxMediaCenter is a free open source (GPL) multimedia player for the Xbox™ from Microsoft. Currently XboxMediaCenter can be used to play/view most common video/audio/picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, GIF plus many more less known formats directly from a CD/DVD in Xbox DVD-ROM drive or of Xbox hard-drive, XBMC can also stream files from a PC over a local network and even stream media streams directly from the internet. XBMC has playlist and slideshow functions, a weather forecast and many audio visualizations. All these features enable the Xbox™ running XboxMediaCenter to fully function as a multimedia jukebox. XBMC is easy to install and use, it’s very convenient and flexible plus offers a great price/performance ratio. XBMC is of also course completely free of any adware or spyware. (This, The XboxMediaCenter Project is also known as “Xbox Media Center” or simply “XBMC”). Note! XBMC is a hobby project that is only developed by volunteers in their spare-time for free. (Remember that XboxMediaCenter does require a modded Xbox to run on or it will not function).

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Jan 25 2009

How to Burn or create a wii game and play it on an un-chipped or chipped wii

Published by sabaedge under Wii Edit This

you will need a wii, Mozilla browser an sd card , a home wifi set up. And 1 more thing atleast half a brain so you can google the stuff you read about here.

Step 1:

If you haven’t already installed the HOMEBREW CHANNEL then do so immediately, trust me it is easy just take a leap of faith and read up on the twighlight hack.

Step 2:

Download wiihttp.dol or .elf and then convert to .dol put this application on your sd card in the “Applications” folder that the Homebrew Channel uses.

Step 3:

Instal Mozilla on your PC.

Step 4:

run wiihttp from the homebrew channel on your wii

Step 5:

run Mozilla on your pc and type your wii address into the address bar in Mozilla. Your wii address should look something like 10.0.0.4 and should be viewable on your tv if you are running the wiihttp.dol application

Step 6:

a few options appear on your Mozilla browser that represent single layer discs and dual layer discs and your wiis route directory.
Simply select the single layer option to start copying the game from your wii to your pc all via your home wifi.

Step 7:

Burn the created iso file using appropriate iso burning software. IT DOES NOT MATTER WHAT DVD BURNER YOU HAVE INSTALLED ON YOUR PC.
Owners of a chipped wii can now enjoy their back ups.

Step 8: for unchipped wii consoles

Install an application called GATOR I have found it to be the best back up launcher of wii games to date though there are a few other good ones around. I found installing the gator as a .wad file (channel) using a wad manager to be the best option. Though it may be tricky depending on what version of wii firmware you are running. I found a nice package which contains many helpful tools and apps when overcoming such issues the package can be found by searching for oct 23rd fix or firmware fix or 3.3(E) firmware fix and you may find in the process it is easier to downgrade your wii firmware the tools for which can also be found in that package.

Step 9:

plug in your back up and then run GATOR the game will load automatically or if you press and hold be while loading you will find several option menus.

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Jan 05 2009

Win $1000 or 2x$500 by blogging about this blog

Published by sabaedge under Uncategorized Edit This

Hi Friends. I like to review the new blog of Aditya Narain Dhar Dubey, the amazing 16 years old millionaire blogger. A 16 year old school boy from INDIA(UP). His previous blog named AndD Journal got good Response and Recognation. AndD journal is a personal blog where he shares internet tips,guide and more.
He owns many blogs and websites. The new one added to his list is his new blog called as   Tech Ravings. This blog is already popular because of his previous recognation, Started with the caption “Miscellaneous Ravings of a 15 year old Technoholic”. The caption itself  says how well he has made his mark in the online marketing world. Just 10 days before he started this blog. But,he has got lot of visitors. In this blog Aditya has come up with an idea to share his mind.Here he is giving reviews,blogging tips, guides and help service for new bloggers. This is really useful for other bloggers. So please visit his blog Techravings.

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In his blog, he is running a contest named as ” Win $1000 or 2x$500 by blogging about this blog “. This is really a cash rain for the winners. The First winner will get $1000 as cash prize. Two more winners will get $500 each. All cash are  payed through PayPal. Winners are randomly selected by Aditya. Anyway, check out his contest and you may stand a chance to win $1000.
Contest details as below,

  • The first random winner get $1000 in PayPal Cash and next 2 random winners get $500 in PayPal cash each.
  • last date for participating is on 19 january 2009 06:00pm IST.
  • his blog url is Techravings.

Eligibility:

  • Only blogs that were started on or before 15 December,2008 are eligible for this contest.
  • Your blog should have minimum of 12 posts.

Contest Procedure:

  • Leave a comment on any of the posts on the TechRavings.info blog, and subscribe to the RSS feed via email.
  • Write a blog post about TechRavings.info as well as this writing/blogging contest. The blog post should be at least 250 words long and contain a link back to TechRavings.info with the anchor text “blogging resources” or “tech ravings” or “search engine optimization” or “latest technology” and a link back to the Blog Contest post.
  • 3. After the above two steps, leave a comment on this page with your correct e-mail address and the url where you have reviewed TechRavings.info

for more details please click here.

see u as a winner.

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Jan 05 2009

Left 4 Dead

Published by sabaedge under PC Edit This

The zombie apocalypse. Be honest: You’ve thought about it. When most humans have been turned into shambling, flesh-hungry monsters, how will you fare? Whether you fancy yourself an intrepid survivor or an infected savage, Left 4 Dead is the game for you. Battling your way through the grim, desolate world is always tense and challenging, thanks to the unpredictable, relentless enemies. It’s equally thrilling to play as one of the zombies (aka the infected), coordinating deadly ambushes as you try to kill the survivors. Nevertheless, Left 4 Dead’s well-crafted gameplay simply must be experienced in multiplayer. Human teammates (or enemies) make each play-through dynamic, mitigating the game’s two hang-ups: limited map selection and uninspired friendly AI. Despite these hitches, Left 4 Dead is a remarkably fun, excitingly tense game that will make you want to revisit the apocalypse again and again.

There are four campaigns in Left 4 Dead, each spanning five levels. The first four levels end in safe houses (places to heal and rearm free of the zombie menace), and the final level ends in a desperate stand as you wait for your rescue vehicle to arrive. You’ll travel through urban, suburban, and rural areas, each one grim, desolate, and littered with evidence of the apocalyptic event. You never learn exactly what happened, but the rich environments and thoughtful graffiti set the stage expertly. One campaign on normal difficulty (the second of four tiers) takes about an hour to complete, so you’ll soon become familiar with each set of maps. Although the limited selection and grim, overcast color palette can sometimes feel a bit repetitious, the dynamic enemies, varying weapon and ammo spawns, and ever-changing human factor combine to make each play-through feel surprisingly unique.

Left 4 Dead stars four charismatic survivors whose appearances and personalities add an immersive element to the game. They each banter in appropriate, often amusing ways when healthy, and they become more subdued and anxious when injured. The character models are top-notch, and there’s nothing quite like looking at the macho biker when he is injured and seeing fear creep across his face as he begins to doubt that he’ll survive. Seeing the relief on his face when you heal him is almost as satisfying as the relief you’ll feel when your AI allies heal you. Their team spirit doesn’t stop there: they’ll shout out when the find ammo or health, and, crucially, will pick you up when you’ve been incapacitated by an enemy.

For all of their good qualities, you’ll definitely appreciate your fellow survivors more when there’s human controlling them. AI teammates are definitely competent when it comes to killing the infected, rescuing you from the enemy’s clutches, and reviving you when you’re down. However, they aren’t particularly keen on using explosives or defending strategically, so while you choose to camp out on an elevated platform to better defend against the horde, they generally won’t be inclined to join you. Though you can certainly end up with equally uncooperative human teammates, you can at least communicate your strategy to them or, in a pinch, call an on-the-fly vote to boot them from the game.

When you play with one or more competent teammates, Left 4 Dead is an absolute blast. Even if you’ve played every level many times, you’ll still find the infected are distributed in different, unpredictable patterns. They may be milling around in a parking lot, half-oblivious to your passing, or they may come screaming at you from around a corner or over a building. They look nasty, run fast, scream hideously, claw viciously, and, best of all, they die in a wide variety of superbly animated ways (often with explosive decapitations or flying limbs). You might get jumped in a hallway, stairwell, both, or neither. Each area of the level becomes a potential battleground, so you have to be constantly vigilant, ready to make a defensive stand or rescue a teammate at a moment’s notice.

The difficulty changes as you play. The game throws tougher, more numerous foes at dominant survivors and offers periods of respite or more frequent resupply to beleaguered teams. You carry one primary weapon, like a shotgun or assault rifle, as well as one (or two) pistols with unlimited ammunition. You can also pick up pipe bombs and molotov cocktails, which are each fantastically deadly in their own unique ways. These powerful explosives, along with primary weapon ammo and health boosts, are vital to your survival. However, supplies are often hidden in rooms that are slightly off the beaten path, and slowing down to explore more areas will put you at higher risk for a zombie attack. This risk-reward element adds another strategic consideration, which further ramps up the tension. There are so many ways that your journey could go awry, from human error to strategic miscalculation to flat-out zombie inundation, that you’ll have to be constantly on your toes to adapt if you hope to survive. It is this tension that keeps each campaign uniquely challenging and makes survival so fantastically rewarding.Of course, your goal isn’t always survival. When you play Versus mode, it is often the exact opposite. Two teams of up to four players each compete for points in this mode. Survivors earn points by progressing through the campaigns, though only two of the four are playable in this mode. The infected earn points by damaging and killing survivors, and the teams switch sides at the end of each level. Furthermore, the infected players spawn as zombies with special powers.

For survivors, Versus mode is a faster-paced game because the longer you take, the more opportunities the infected have to ambush you. For the infected, it’s a whole different Left 4 Dead experience. Instead of fighting your way through an endless, nebulous enemy force as you drive toward your objective, you have to plan and execute targeted strikes on a small, mobile group. The areas you once plotted to defend now become grounds for ambush. There are even certain walls that the infected can climb or break through, creating entirely new routes for moving through each level. Zombie players have to be careful because they are much weaker than survivors and can easily fall victim to bullets from any of the game’s well-tuned weapons. However, they will continue to spawn until the survivors die or reach safety, so they have multiple opportunities to spring attacks throughout the level. It’s very satisfying to vomit on your survivor friends, summoning the horde to devour them. It’s a whole different level of awesomeness to drag them out of the resulting chaos and slowly choke them to death as they desperately call for help.

Between the tense campaign and the frenetic Versus mode, Left 4 Dead offers two distinct flavors of multiplayer action that are equally delicious when enjoyed with friends. The single-player experience (and the marginally better but somewhat sluggish split-screen mode) isn’t as tasty, simply because the friendly AI can’t compare to a human teammate. Between play sessions, you may find yourself craving more maps, but once you’re in the game, you’ll be so consumed by your quest to survive that you’ll likely be grateful for your knowledge of the terrain. It’s a tricky proposition for a game to serve up such seemingly meager variety, but Left 4 Dead does so with panache, and gamers will likely be enjoying this recipe for a long time.

System Requirements:

Minimum:

  • Supported OS: Microsoft Windows XP / Vista / Vista64
  • Processor: Pentium 4 3.0GHz
  • Memory: 1 GB
  • Graphics: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better
  • Hard Drive: At least 7.5 GB of free space
  • Sound Card: DirectX 9.0c compatible sound card

Recommended:

  • Supported OS: Microsoft Windows XP / Vista / Vista64
  • Processor: Intel core 2 duo 2.4GHz
  • Memory: 1 GB
  • Graphics: Shader model 3.0, NVidia 7600, ATI X1600 or better

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Jan 03 2009

Fall Out 3

Published by sabaedge under XBOX 360 Edit This

A lot of games make a big deal out of player choice, but few in recent memory offer so many intricate, meaningful ways of approaching any given situation. You fulfill or dash the spiritual hopes of an idyllic society, side with slavers or their slaves, and decide the fate of more than one city over the course of your postapocalyptic journey through the Washington, DC wasteland. Your actions have far-reaching consequences that affect not just the world around you but also the way you play, and it’s this freedom that makes Fallout 3 worth playing–and replaying. It’s deep and mesmerizing, and though not as staggeringly broad as the developer’s previous games, it’s more focused and vividly realized.

 

The city is also one of Fallout 3’s stars. It’s a somber world out there, in which a crumbling Washington Monument stands watch over murky green puddles and lurching beasts called mirelurks. You’ll discover new quests and characters while exploring, of course, but traversing the city is rewarding on its own, whether you decide to explore the back rooms of a cola factory or approach the heavily guarded steps of the Capitol building. In fact, though occasional silly asides and amusing dialogue provide some humorous respite, it’s more serious than previous Fallout games. It even occasionally feels a bit stiff and sterile, thus diminishing the sense of emotional connection that would give some late-game decisions more poignancy. Additionally, the franchise’s black humor is present but not nearly as prevalent, though Fallout 3 is still keenly aware of its roots. The haughty pseudogovernment called the Enclave and the freedom fighters known as the Brotherhood of Steel are still powerful forces, and the main story centers around concepts and objectives that Fallout purists will be familiar with.

Thus choices are ruled only by your own sense of propriety and the impending results. For every “bad” decision you make (break into someone’s room, sacrifice a soldier to save your own hide), your karma goes down; if you do something “good” (find a home for an orphan, give water to a beggar), your karma goes up. These situations trigger more consequences: Dialogue choices open up, others close off, and your reputation will delight some while antagonizing others. For example, a mutant with a heart of gold will join you as a party member, but only if your karma is high enough, whereas a brigand requires you to be on the heartless side. Even in the last moments of the game, you are making important choices that will be recounted to you during the ending scene, similar to the endings in the previous Fallout games. There are loads of different ending sequences depending on how you completed various quests, and the way they are patched together into a cohesive epilogue is pretty clever.

Fallout 3 remains true to the series’ character development system, using a similar system of attributes, skills, and perks, including the S.P.E.C.I.A.L. system from previous games for your attributes, such as strength, perception, and endurance. From there, you can specialize in a number of skills, from heavy weapons and lock-picking to item repairing and terminal hacking. You will further invest in these skills each time you level, and you’ll also choose an additional perk. Perks offer a number of varied enhancements that can be both incredibly helpful and a bit creepy. You could go for the ladykiller perk, which opens up dialogue options with some women and makes others easier to slay. Or the cannibal perk, which lets you feed off of fallen enemies to regain health at the risk of grossing out anyone who glimpses this particularly nasty habit. Not all of them are so dramatic, but they’re important aspects of character development that can create fascinating new options.

These aspects keep Fallout 3 from being a run-and-gun affair, and you shouldn’t expect to play it as one. This is because the most satisfying and gory moments of battle are products of the Vault-Tec Assisted Targeting System, or VATS. This system is a throwback to the action-point system of previous Fallout games, in that it lets you pause the action, spend action points by targeting a specific limb on your enemy, and watch the bloody results unfold in slow motion. You aren’t guaranteed a hit, though you can see how likely you are to strike any given limb and how much damage your attack might do. But landing a hit in VATS is immensely gratifying: The camera swoops in for a dramatic view, your bullet will zoom toward its target, and your foe’s head might burst in a shocking explosion of blood and brains. Or perhaps you will blow his limb completely off, sending an arm flying into the distance–or launch his entire body into oblivion.

This anatomically based damage is implemented well. Shooting an Enclave soldier’s arm may cause him to drop his weapon, shooting his leg will cause him to limp, and a headshot will disorient him. But you aren’t immune to these effects, either. If your head takes enough damage, you’ll need to deal with disorienting aftereffects; crippled arms mean reduced aiming ability. Fortunately, you can apply healing stimpacks locally to heal the injury; likewise, a little sleep will help ease your troubles. You can also temporarily adjust your stats using any number of aids and healing items. Yet these, too, come with consequences. A little scotch or wine sounds delicious and offers temporary stat boosts, but you can become addicted if you drink them enough, which results in its own disorienting visual effects. And, of course, you will need to deal with the occasional effects of radiation, which is a problem when you drink from dirty water sources or eat irradiated food. Radiation poisoning can be cured, but you’ll still need to weigh the healing benefits of certain items versus the resultant increase in radiation levels.

Although you’ll be spending much of your time wandering alone out in the wastes, or perhaps with a companion or two, there are some memorable cinematic sequences. You will join soldiers as they take on a giant boss mutant, spearhead an assault on a famous DC landmark, and escape from a doomed citadel while robots and soldiers fill the air with laser fire. It’s a good mix, paying off the atmospheric tension with an occasional explosive release. Your enemies put up a good fight–often too good, considering that enemies that were a challenge early on can still be tough cookies 5 or 10 levels later. This scaling difficulty makes your sense of progression feel a bit more limited than in other role-playing games, but it feels somewhat appropriate, considering the game’s open-ended nature and inhospitable world. After all, if skulking mutants weren’t a constant threat, you wouldn’t be afraid to peek into the dark corners of the Fallout world. It should be noted that unlike previous games in the series, you can’t take a completely peaceful approach to solving your quest. In order to complete the game, you will have to get into combat and kill off some enemies, but since the combat system is generally pretty satisfying, this shouldn’t be a serious problem for most players.Fallout 3 takes place in a bombed-out, futuristic version of Washington DC, and in the game, the area is bleak but oddly serene.Numerous set-piece landmarks are particularly ominous, such as a giant aircraft carrier that serves as a self-contained city, or the decrepit interiors of the National Air and Space Museum. But the small touches are just as terrific, such as explosions that produce mushroom-like clouds of flame and smoke, evoking the nuclear tragedy at the heart of Fallout 3’s concept. Character models are more lifelike than in the developer’s prior efforts but still move somewhat stiffly, lacking the expressiveness of the models in games such as Mass Effect.

It’s a shame, in light of these impressive design elements, that the PlayStation 3 version is shockingly inferior to the others from a technical perspective. Although the Xbox 360 and PC versions display the occasional visual oddity and bland texture, these nitpicks are easy to overlook. Sadly, the jagged edges, washed-out lighting, and slightly diminished draw distance of the PS3 release aren’t so easy to dismiss. We also experienced a number of visual bugs on the PS3. Character faces disappeared several times, leaving only eyeballs and hair; limbs on robots went missing; some character models had an odd outline around them as if they were cel-shaded; and the day-to-night transition may cause odd streaks on the screen as you move the camera around. This version doesn’t even offer trophies, whereas the Xbox 360 and PC versions offer Xbox Live/Windows Live achievements.

Aside from a few PS3-specific sound quirks, the audio in every version is marvelous. Most of the voice acting is great, some sleepy-sounding performances notwithstanding. Any game’s atmosphere can live or die by its ambient audio, and Fallout 3 rises to the challenge. The whistling of the wind and the far-off sound of a gunshot are likely to give you a chill, and the slow-motion groans and crunch of a baseball bat meeting a ghoul’s face sound wonderfully painful. If you get lonely and want some company, you can listen to a couple of radio stations, though the frequent repetition of the songs and announcements grates after a while. The soundtrack is fine, though it’s a bit overwrought considering the desolate setting. Luckily, its default volume is very low, so it doesn’t get in the way.Whether you’re a newcomer to the universe or a Fallout devotee, untold hours of mutated secrets are lurking in the darkest corners of Washington.

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