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Archive for January 3rd, 2009

Jan 03 2009

Fall Out 3

Published by sabaedge under XBOX 360 Edit This

A lot of games make a big deal out of player choice, but few in recent memory offer so many intricate, meaningful ways of approaching any given situation. You fulfill or dash the spiritual hopes of an idyllic society, side with slavers or their slaves, and decide the fate of more than one city over the course of your postapocalyptic journey through the Washington, DC wasteland. Your actions have far-reaching consequences that affect not just the world around you but also the way you play, and it’s this freedom that makes Fallout 3 worth playing–and replaying. It’s deep and mesmerizing, and though not as staggeringly broad as the developer’s previous games, it’s more focused and vividly realized.

 

The city is also one of Fallout 3’s stars. It’s a somber world out there, in which a crumbling Washington Monument stands watch over murky green puddles and lurching beasts called mirelurks. You’ll discover new quests and characters while exploring, of course, but traversing the city is rewarding on its own, whether you decide to explore the back rooms of a cola factory or approach the heavily guarded steps of the Capitol building. In fact, though occasional silly asides and amusing dialogue provide some humorous respite, it’s more serious than previous Fallout games. It even occasionally feels a bit stiff and sterile, thus diminishing the sense of emotional connection that would give some late-game decisions more poignancy. Additionally, the franchise’s black humor is present but not nearly as prevalent, though Fallout 3 is still keenly aware of its roots. The haughty pseudogovernment called the Enclave and the freedom fighters known as the Brotherhood of Steel are still powerful forces, and the main story centers around concepts and objectives that Fallout purists will be familiar with.

Thus choices are ruled only by your own sense of propriety and the impending results. For every “bad” decision you make (break into someone’s room, sacrifice a soldier to save your own hide), your karma goes down; if you do something “good” (find a home for an orphan, give water to a beggar), your karma goes up. These situations trigger more consequences: Dialogue choices open up, others close off, and your reputation will delight some while antagonizing others. For example, a mutant with a heart of gold will join you as a party member, but only if your karma is high enough, whereas a brigand requires you to be on the heartless side. Even in the last moments of the game, you are making important choices that will be recounted to you during the ending scene, similar to the endings in the previous Fallout games. There are loads of different ending sequences depending on how you completed various quests, and the way they are patched together into a cohesive epilogue is pretty clever.

Fallout 3 remains true to the series’ character development system, using a similar system of attributes, skills, and perks, including the S.P.E.C.I.A.L. system from previous games for your attributes, such as strength, perception, and endurance. From there, you can specialize in a number of skills, from heavy weapons and lock-picking to item repairing and terminal hacking. You will further invest in these skills each time you level, and you’ll also choose an additional perk. Perks offer a number of varied enhancements that can be both incredibly helpful and a bit creepy. You could go for the ladykiller perk, which opens up dialogue options with some women and makes others easier to slay. Or the cannibal perk, which lets you feed off of fallen enemies to regain health at the risk of grossing out anyone who glimpses this particularly nasty habit. Not all of them are so dramatic, but they’re important aspects of character development that can create fascinating new options.

These aspects keep Fallout 3 from being a run-and-gun affair, and you shouldn’t expect to play it as one. This is because the most satisfying and gory moments of battle are products of the Vault-Tec Assisted Targeting System, or VATS. This system is a throwback to the action-point system of previous Fallout games, in that it lets you pause the action, spend action points by targeting a specific limb on your enemy, and watch the bloody results unfold in slow motion. You aren’t guaranteed a hit, though you can see how likely you are to strike any given limb and how much damage your attack might do. But landing a hit in VATS is immensely gratifying: The camera swoops in for a dramatic view, your bullet will zoom toward its target, and your foe’s head might burst in a shocking explosion of blood and brains. Or perhaps you will blow his limb completely off, sending an arm flying into the distance–or launch his entire body into oblivion.

This anatomically based damage is implemented well. Shooting an Enclave soldier’s arm may cause him to drop his weapon, shooting his leg will cause him to limp, and a headshot will disorient him. But you aren’t immune to these effects, either. If your head takes enough damage, you’ll need to deal with disorienting aftereffects; crippled arms mean reduced aiming ability. Fortunately, you can apply healing stimpacks locally to heal the injury; likewise, a little sleep will help ease your troubles. You can also temporarily adjust your stats using any number of aids and healing items. Yet these, too, come with consequences. A little scotch or wine sounds delicious and offers temporary stat boosts, but you can become addicted if you drink them enough, which results in its own disorienting visual effects. And, of course, you will need to deal with the occasional effects of radiation, which is a problem when you drink from dirty water sources or eat irradiated food. Radiation poisoning can be cured, but you’ll still need to weigh the healing benefits of certain items versus the resultant increase in radiation levels.

Although you’ll be spending much of your time wandering alone out in the wastes, or perhaps with a companion or two, there are some memorable cinematic sequences. You will join soldiers as they take on a giant boss mutant, spearhead an assault on a famous DC landmark, and escape from a doomed citadel while robots and soldiers fill the air with laser fire. It’s a good mix, paying off the atmospheric tension with an occasional explosive release. Your enemies put up a good fight–often too good, considering that enemies that were a challenge early on can still be tough cookies 5 or 10 levels later. This scaling difficulty makes your sense of progression feel a bit more limited than in other role-playing games, but it feels somewhat appropriate, considering the game’s open-ended nature and inhospitable world. After all, if skulking mutants weren’t a constant threat, you wouldn’t be afraid to peek into the dark corners of the Fallout world. It should be noted that unlike previous games in the series, you can’t take a completely peaceful approach to solving your quest. In order to complete the game, you will have to get into combat and kill off some enemies, but since the combat system is generally pretty satisfying, this shouldn’t be a serious problem for most players.Fallout 3 takes place in a bombed-out, futuristic version of Washington DC, and in the game, the area is bleak but oddly serene.Numerous set-piece landmarks are particularly ominous, such as a giant aircraft carrier that serves as a self-contained city, or the decrepit interiors of the National Air and Space Museum. But the small touches are just as terrific, such as explosions that produce mushroom-like clouds of flame and smoke, evoking the nuclear tragedy at the heart of Fallout 3’s concept. Character models are more lifelike than in the developer’s prior efforts but still move somewhat stiffly, lacking the expressiveness of the models in games such as Mass Effect.

It’s a shame, in light of these impressive design elements, that the PlayStation 3 version is shockingly inferior to the others from a technical perspective. Although the Xbox 360 and PC versions display the occasional visual oddity and bland texture, these nitpicks are easy to overlook. Sadly, the jagged edges, washed-out lighting, and slightly diminished draw distance of the PS3 release aren’t so easy to dismiss. We also experienced a number of visual bugs on the PS3. Character faces disappeared several times, leaving only eyeballs and hair; limbs on robots went missing; some character models had an odd outline around them as if they were cel-shaded; and the day-to-night transition may cause odd streaks on the screen as you move the camera around. This version doesn’t even offer trophies, whereas the Xbox 360 and PC versions offer Xbox Live/Windows Live achievements.

Aside from a few PS3-specific sound quirks, the audio in every version is marvelous. Most of the voice acting is great, some sleepy-sounding performances notwithstanding. Any game’s atmosphere can live or die by its ambient audio, and Fallout 3 rises to the challenge. The whistling of the wind and the far-off sound of a gunshot are likely to give you a chill, and the slow-motion groans and crunch of a baseball bat meeting a ghoul’s face sound wonderfully painful. If you get lonely and want some company, you can listen to a couple of radio stations, though the frequent repetition of the songs and announcements grates after a while. The soundtrack is fine, though it’s a bit overwrought considering the desolate setting. Luckily, its default volume is very low, so it doesn’t get in the way.Whether you’re a newcomer to the universe or a Fallout devotee, untold hours of mutated secrets are lurking in the darkest corners of Washington.

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Jan 03 2009

WWE SmackDown VS Raw 09

Published by sabaedge under PC Edit This

Wow, wrestling games.  It hasn’t been since the last Smackdown game in 2004 that I have delved into such a rating fiasco videogame.  I used to be completely into wrestling, backyard wrestling, watching every show, yet that slowly faded as a kid grows older.

Last night I decided to rent this game, and give it a shot.  The box is a little misleading as it states there is a co-op career mode.  That, in fact, is only one branch of the new game mode “Road to Wrestlemania” which is much like a career mode featuring only real wrestlers, and no created superstars.

My roommate and I fired it up, a quick loading screen, and I still felt like I was that 15 year old kid awaiting to play a match.  We began a quick tag team match with Triple H and Shawn Michaels.  After a fumbling 20 some minutes of control learning, we seemed to be getting it.  The controls in this game are EXTREMELY different than the previous Smackdown games I grew up with.  It relies heavily on the left and right control sticks, and at times feels a little too indepth and clumbsy to me.  As time and matches went on though, we began to familarize ourselves with the controls and play much better.

To me, the A.I. seems to be missing part of their artificial brain at times, doing stupid maneuvors, and repeating the same action over, and over again.  This made a Royal Rumble match feel a little disappointing, most of the other matches were great fun though.

From one-on-one, to Tables, Ladders, and Chairs matches, there are plenty of types of matches and unlockables to make this game completely replayable.  Some of the great features I found were things such as saving career stats to every character, and even showing them during loading times.  This reduces the tension and impatience of the waiting screens a little bit.

After figuring out the controls, you realize that there are worlds of opportunities awaiting you with move selections and ways to throw people through tables, chairs, ladders, and basically anything else you can get your hands on.  There are even multiple ways to set up ladders in the turnbuckle to bring the pain to an opponent.

Blood is a cool feature that I hadn’t seen in many previous wrestling games.  It actually stains the mat after an opponent has been bashed to it while bleeding.  There are new abilities such as a “Hot Tag” which allows you to gain momentum in a losing tag match by many ways such as after realizing your character started to bleed, or with the help of your team mate pumping you up from the turnbuckle.

One of the most impressive modes I’ve seen on the game thusfar is the Create-A-Superstar.  Being able to not only create a version of yourself for the popular TV shows, but perfecting your finishers, signature moves, entrances and more.  You can, really, change every little aspect of your character, from the position of a tattoo, what color it will be, where your piercings will be, and much more.  Not to forget that perfecting a created superstar can easily drain hours out of your day, and make a friend just as impatient to create his or just get in the ring and dish out some damage.

A feature I wish could be toggled with is the fact that you MUST play your created superstar through the career mode to get their overall rating up enough to actually wrestle other characters as opposed to just other created wrestlers.  I’m not really a big fan of this, especially if you rent the game for 5 days just to do the occasional exhibition modes with a friend while relaxing, having a beer, and pretending your opponent is the worst customer you had at work that day.

When Kane and The Undertaker come up to me and proceed to hit me with two moves, laying me out for approximately three minutes as they go to town on my room mates character, isn’t the best of times.  Especially when your characters specials will not even keep them down for more than a few moments.

All in all, there are several, several match types to keep you entertained.  From reliving past matches, to the one’s you saw on last Monday nights RAW.  The new inferno match seems to be what they are pushing for in this version, and hopefully when I get home to play it later today, it will be worth the wait.  From the countless videos I’ve seen on youtube from it, and the ability to relate to the control scheme’s and gameplay now, I can tell that it should be a very fun match.

If you want to release some anger, relax with a group of friends, or just throw somebody off of the top of a Hell in a Cell, Smackdown vs. Raw 2009 is the game for you!

System Requirements:

Operating System: Windows XP;

CPU: Pentium IV 2.8Ghz or equivalent;

RAM: 1GB.

Disc Drive: DVD-ROM;

Hard Drive: 3GB of HD free space;

Video Card: OpenGL compatible video card.

Sound Card: DirectX 8.0-compatible sound card.

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