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Archive for the 'XBOX 360' Category

Feb 01 2009

Xbox Media Center - XBMC-2008-04-13-BEEZLE

Published by sabaedge under XBOX 360 Edit This

 

 

XboxMediaCenter is a free open source (GPL) multimedia player for the Xbox™ from Microsoft. Currently XboxMediaCenter can be used to play/view most common video/audio/picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, GIF plus many more less known formats directly from a CD/DVD in Xbox DVD-ROM drive or of Xbox hard-drive, XBMC can also stream files from a PC over a local network and even stream media streams directly from the internet. XBMC has playlist and slideshow functions, a weather forecast and many audio visualization. All these features enable the Xbox™ running XboxMediaCenter to fully function as a multimedia jukebox. XBMC is easy to install and use, it’s very convenient and flexible plus offers a great price/performance ratio. XBMC is of also course completely free of any adware or spyware. (This, The XboxMediaCenter Project is also known as “Xbox Media Center” or simply “XBMC”). Note! XBMC is a hobby project that is only developed by volunteers in their spare-time for free. (Remember that XboxMediaCenter does require a modded Xbox to run on or it will not function).

 

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Jan 25 2009

Xbox Media Center - XBMC-2008-04-13-BEEZLE

Published by sabaedge under XBOX 360 Edit This

XboxMediaCenter is a free open source (GPL) multimedia player for the Xbox™ from Microsoft. Currently XboxMediaCenter can be used to play/view most common video/audio/picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, GIF plus many more less known formats directly from a CD/DVD in Xbox DVD-ROM drive or of Xbox hard-drive, XBMC can also stream files from a PC over a local network and even stream media streams directly from the internet. XBMC has playlist and slideshow functions, a weather forecast and many audio visualizations. All these features enable the Xbox™ running XboxMediaCenter to fully function as a multimedia jukebox. XBMC is easy to install and use, it’s very convenient and flexible plus offers a great price/performance ratio. XBMC is of also course completely free of any adware or spyware. (This, The XboxMediaCenter Project is also known as “Xbox Media Center” or simply “XBMC”). Note! XBMC is a hobby project that is only developed by volunteers in their spare-time for free. (Remember that XboxMediaCenter does require a modded Xbox to run on or it will not function).

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Jan 03 2009

Fall Out 3

Published by sabaedge under XBOX 360 Edit This

A lot of games make a big deal out of player choice, but few in recent memory offer so many intricate, meaningful ways of approaching any given situation. You fulfill or dash the spiritual hopes of an idyllic society, side with slavers or their slaves, and decide the fate of more than one city over the course of your postapocalyptic journey through the Washington, DC wasteland. Your actions have far-reaching consequences that affect not just the world around you but also the way you play, and it’s this freedom that makes Fallout 3 worth playing–and replaying. It’s deep and mesmerizing, and though not as staggeringly broad as the developer’s previous games, it’s more focused and vividly realized.

 

The city is also one of Fallout 3’s stars. It’s a somber world out there, in which a crumbling Washington Monument stands watch over murky green puddles and lurching beasts called mirelurks. You’ll discover new quests and characters while exploring, of course, but traversing the city is rewarding on its own, whether you decide to explore the back rooms of a cola factory or approach the heavily guarded steps of the Capitol building. In fact, though occasional silly asides and amusing dialogue provide some humorous respite, it’s more serious than previous Fallout games. It even occasionally feels a bit stiff and sterile, thus diminishing the sense of emotional connection that would give some late-game decisions more poignancy. Additionally, the franchise’s black humor is present but not nearly as prevalent, though Fallout 3 is still keenly aware of its roots. The haughty pseudogovernment called the Enclave and the freedom fighters known as the Brotherhood of Steel are still powerful forces, and the main story centers around concepts and objectives that Fallout purists will be familiar with.

Thus choices are ruled only by your own sense of propriety and the impending results. For every “bad” decision you make (break into someone’s room, sacrifice a soldier to save your own hide), your karma goes down; if you do something “good” (find a home for an orphan, give water to a beggar), your karma goes up. These situations trigger more consequences: Dialogue choices open up, others close off, and your reputation will delight some while antagonizing others. For example, a mutant with a heart of gold will join you as a party member, but only if your karma is high enough, whereas a brigand requires you to be on the heartless side. Even in the last moments of the game, you are making important choices that will be recounted to you during the ending scene, similar to the endings in the previous Fallout games. There are loads of different ending sequences depending on how you completed various quests, and the way they are patched together into a cohesive epilogue is pretty clever.

Fallout 3 remains true to the series’ character development system, using a similar system of attributes, skills, and perks, including the S.P.E.C.I.A.L. system from previous games for your attributes, such as strength, perception, and endurance. From there, you can specialize in a number of skills, from heavy weapons and lock-picking to item repairing and terminal hacking. You will further invest in these skills each time you level, and you’ll also choose an additional perk. Perks offer a number of varied enhancements that can be both incredibly helpful and a bit creepy. You could go for the ladykiller perk, which opens up dialogue options with some women and makes others easier to slay. Or the cannibal perk, which lets you feed off of fallen enemies to regain health at the risk of grossing out anyone who glimpses this particularly nasty habit. Not all of them are so dramatic, but they’re important aspects of character development that can create fascinating new options.

These aspects keep Fallout 3 from being a run-and-gun affair, and you shouldn’t expect to play it as one. This is because the most satisfying and gory moments of battle are products of the Vault-Tec Assisted Targeting System, or VATS. This system is a throwback to the action-point system of previous Fallout games, in that it lets you pause the action, spend action points by targeting a specific limb on your enemy, and watch the bloody results unfold in slow motion. You aren’t guaranteed a hit, though you can see how likely you are to strike any given limb and how much damage your attack might do. But landing a hit in VATS is immensely gratifying: The camera swoops in for a dramatic view, your bullet will zoom toward its target, and your foe’s head might burst in a shocking explosion of blood and brains. Or perhaps you will blow his limb completely off, sending an arm flying into the distance–or launch his entire body into oblivion.

This anatomically based damage is implemented well. Shooting an Enclave soldier’s arm may cause him to drop his weapon, shooting his leg will cause him to limp, and a headshot will disorient him. But you aren’t immune to these effects, either. If your head takes enough damage, you’ll need to deal with disorienting aftereffects; crippled arms mean reduced aiming ability. Fortunately, you can apply healing stimpacks locally to heal the injury; likewise, a little sleep will help ease your troubles. You can also temporarily adjust your stats using any number of aids and healing items. Yet these, too, come with consequences. A little scotch or wine sounds delicious and offers temporary stat boosts, but you can become addicted if you drink them enough, which results in its own disorienting visual effects. And, of course, you will need to deal with the occasional effects of radiation, which is a problem when you drink from dirty water sources or eat irradiated food. Radiation poisoning can be cured, but you’ll still need to weigh the healing benefits of certain items versus the resultant increase in radiation levels.

Although you’ll be spending much of your time wandering alone out in the wastes, or perhaps with a companion or two, there are some memorable cinematic sequences. You will join soldiers as they take on a giant boss mutant, spearhead an assault on a famous DC landmark, and escape from a doomed citadel while robots and soldiers fill the air with laser fire. It’s a good mix, paying off the atmospheric tension with an occasional explosive release. Your enemies put up a good fight–often too good, considering that enemies that were a challenge early on can still be tough cookies 5 or 10 levels later. This scaling difficulty makes your sense of progression feel a bit more limited than in other role-playing games, but it feels somewhat appropriate, considering the game’s open-ended nature and inhospitable world. After all, if skulking mutants weren’t a constant threat, you wouldn’t be afraid to peek into the dark corners of the Fallout world. It should be noted that unlike previous games in the series, you can’t take a completely peaceful approach to solving your quest. In order to complete the game, you will have to get into combat and kill off some enemies, but since the combat system is generally pretty satisfying, this shouldn’t be a serious problem for most players.Fallout 3 takes place in a bombed-out, futuristic version of Washington DC, and in the game, the area is bleak but oddly serene.Numerous set-piece landmarks are particularly ominous, such as a giant aircraft carrier that serves as a self-contained city, or the decrepit interiors of the National Air and Space Museum. But the small touches are just as terrific, such as explosions that produce mushroom-like clouds of flame and smoke, evoking the nuclear tragedy at the heart of Fallout 3’s concept. Character models are more lifelike than in the developer’s prior efforts but still move somewhat stiffly, lacking the expressiveness of the models in games such as Mass Effect.

It’s a shame, in light of these impressive design elements, that the PlayStation 3 version is shockingly inferior to the others from a technical perspective. Although the Xbox 360 and PC versions display the occasional visual oddity and bland texture, these nitpicks are easy to overlook. Sadly, the jagged edges, washed-out lighting, and slightly diminished draw distance of the PS3 release aren’t so easy to dismiss. We also experienced a number of visual bugs on the PS3. Character faces disappeared several times, leaving only eyeballs and hair; limbs on robots went missing; some character models had an odd outline around them as if they were cel-shaded; and the day-to-night transition may cause odd streaks on the screen as you move the camera around. This version doesn’t even offer trophies, whereas the Xbox 360 and PC versions offer Xbox Live/Windows Live achievements.

Aside from a few PS3-specific sound quirks, the audio in every version is marvelous. Most of the voice acting is great, some sleepy-sounding performances notwithstanding. Any game’s atmosphere can live or die by its ambient audio, and Fallout 3 rises to the challenge. The whistling of the wind and the far-off sound of a gunshot are likely to give you a chill, and the slow-motion groans and crunch of a baseball bat meeting a ghoul’s face sound wonderfully painful. If you get lonely and want some company, you can listen to a couple of radio stations, though the frequent repetition of the songs and announcements grates after a while. The soundtrack is fine, though it’s a bit overwrought considering the desolate setting. Luckily, its default volume is very low, so it doesn’t get in the way.Whether you’re a newcomer to the universe or a Fallout devotee, untold hours of mutated secrets are lurking in the darkest corners of Washington.

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Jan 02 2009

Fifa 09

Published by sabaedge under XBOX 360 Edit This

UK REVIEW–It’s been a busy 12 months for EA Sports and football games. FIFA 08 was a genuine revolution for the series, with a more realistic pace and improved AI adding some much-needed depth to the gameplay. UEFA Euro 2008 came six months later, further refining this ground work while expanding the features list with more unique game modes. With FIFA 09–the third EA Sports football game in a bit more than a year–they’ve honed the core gameplay even further, and added even more features, game modes, and online elements to the mix. It amounts to an incredibly deep and varied package, and despite a few niggling bugs and performance issues, FIFA 09 is the pinnacle of the series so far.

Given the six-month period of time between Euro 2008 and FIFA 09, it’s no surprise that the two games play very similarly. The pace has quickened slightly, passes need to be directed with even greater accuracy, and the referees seem even more eager to dish out cards. The most noticeable improvement is in the physical quality of the players themselves. Attackers point to where they want the ball, defenders direct offside violations to the linesmen, and everyone’s lost that plastic look from FIFA 08 that was so off-putting. Although you can still spot individual animation routines during replays, the players now genuinely feel as if they’re interacting with each other and the ball. As a result, player weight and speed are now a vital part of overall tactics, and combining runs with perfectly timed passes has become the only real way to succeed.

With opponent AI that absolutely will not stop until it gets the ball from you, FIFA 09 is now firmly rooted in simulation territory. Experienced players can still use the left-trigger-enabled trick system to run around players, but unless you’re passing the ball around effectively, you have little hope of keeping possession. The result is a game that’s heavy on midfield battles–even the commentators remark on how often possession moves between teams. The AI is particularly good even on the easier settings, not only moving in to take the ball off you, but springing off-side traps and adapting their tactics throughout each match. This punishing difficulty forces you to up your game, and you soon start to develop a rhythm and accuracy that can cut through defenses to score some spectacular goals. Only the odd AI mistake from your own team conspires against you, with goalkeepers running to punch a ball that’s flying well wide of the goal, or the computer selecting entirely the wrong defender for you when the other team is on a break.

Adding to the deep and rewarding gameplay is a wealth of new and existing game modes. The new cover feature is Be a Pro: Seasons, which expands last year’s BAP mode to cover a full four seasons. In Be a Pro, you control a single real-world player or a custom character instead of an entire team, and then craft the career of that player for both club and country over four years. You still have to focus on winning games, but each match carries additional criteria such as making a certain number of passes, tackles, or goals, which add to your overall experience points. If you’re a real fan of a certain player then it’s great to step into his boots, but Be A Pro is most addictive when you spend time customising your own footballer and putting your name on the back of a shirt. With tactical changes and substitutions happening automatically, the emphasis is on you being the player, and your ultimate aim across the four-year career is to stay in the A-squad and earn the captaincy of your national team. If you get bored of playing as just one player or want to mix things up a bit, then you can opt to control the entire team, and friends can jump in and out as other players if you want support. Be a Pro is worth checking out if you want to see the game in a different light, but even in attacking positions, you’ll spend a lot of time waiting for some action.

Where Be a Pro really comes into its own when played online. Up to 20 people can join in a single game, and the same passing/tackling/position/goal reward system means you’re encouraged to play as part of a team. Be a Pro online is technically well implemented too, with a diplomatic lobby system that lets people jump in and select the position they want to play; the first people to ready up are awarded the captaincy and thus control of the tactics and options for the entire team. The amount of lag in Be A Pro was higher than in standard online games, which isn’t surprising given the volume of people in the game. The number of shouting voices can sometimes make it difficult to communicate too, but on the whole it’s well implemented and is a huge amount of fun to play.

New online features aren’t limited to just 10-vs-10 in FIFA 09. The game also incorporates the Adidas Live Season–similar to a feature in this year’s NBA Live–whereby real-world stats updates are sent to your console on a weekly basis. The game comes bundled with an access code for one free English, German, Spanish, French, Mexican, or Italian premier league, whereas additional leagues cost 560 Microsoft Points or 1,600 points for the complete set. The stats updates change the ratings of players in the game, so if someone is doing well in real life, he’ll become better in the game. However, it also works the other way round, and injuries lower the stats considerably for the period of time that the player’s not playing in real-life. It’s an expensive feature if you want updates to all of the leagues, and it expires in May 2009, but if you’re a fan then it definitely adds a bit of drama to your FIFA season.

The final major addition to the game is the new custom-tactics feature, which lets you get in-depth with the behaviour of individual teams. You can adjust 11 different factors for each team, including positioning and aggressiveness, and then map your tactics to the D pad to activate during a game. What’s more, you can upload these tactics to your online FIFA 09 Locker, which lets other people download and rate what you’ve come up with. There are 28 slots in total, and you can download other users’ data and save it to your storage device. That said, the standard configurations that EA has programmed already mirror the playing style of most major teams; Arsenal have a characteristically offensive style, whereas Manchester United tend to push-up from the midfield.

Although FIFA 09 offers a lot of new features, the game is still full of existing content from previous games. There’s a wealth of offline game types, such as the Manager mode that concerns you with transfers and training, and the lounge mode that lets you and your friends mess around to create scenarios and challenges. Then there are the online modes, which are comprehensive to say the least. The interactive league lets you represent your favourite club online against supporters of other teams, with overall rankings tracking each team’s progress around the world. There’s also a new FIFA 09 Clubs mode where you create your own team and try to recruit your friends to play alongside you. In addition to the standard ranked and unranked games, you can join lobbies to chat with other people before taking games at your leisure, or create custom leagues for up to 31 other players to play against. The only sore point is the slowdown that permeates some games, especially since quitting out of a particularly laggy match results in you conceding it.

EA Sports rarely disappoints when it comes to presentation, and FIFA 09 features the usual attention to detail. The soundtrack is as large as it is varied, with 42 songs from well-known artists such as Black Kids, CSS, and Damien Marley. There’s also an option to stream podcasts from EA, TalkSport, and ESPN, among others, directly to your console. The commentary is once again provided by Andy Gray and Martin Tyler, who provide great camaraderie with comments such as “That’s a great example of what you used to do as a player.” Although they occasionally repeat themselves or say the wrong line, there’s a wealth of team- and player-specific sound bites that are delivered in an enthusiastic and authoritative manner. The ESPN news integration is also back, delivering live ticker feeds on your favourite teams and leagues, and even other sports such as F1 and NBA. Then there’s the link to EA Sports Football World, which lets you send video and photos from the game to share with friends online. Uploading video is a long process because it’s converted to Flash in-game, and www.eafootballworld.com is confusing to navigate and link to your EA and Xbox profiles. However, the wealth of features here means that you keep discovering new things the more you play and delve through the menus.

With FIFA 09, EA Sports has created the deepest, most realistic and feature-packed football game yet. The gameplay hasn’t changed a lot since UEFA Euro 2008, but the tweaks and refinements have produced an incredibly rewarding game to play. There’s an almost bewildering amount of modes to play through, and the amount of online functionality means that the game should have a good deal of longevity throughout the year. There’s still room for improvement, with a high amount of lag in certain online matches and some AI blunders in single-player, but if you’re a football fan looking for something to last you the entire season, you can’t go wrong with FIFA 09.

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Jan 02 2009

Gear Of War 2

Published by sabaedge under XBOX 360 Edit This

The original Gears of War became an action genre classic thanks to its incredible graphics, cinematic presentation, and solid cover system. The sequel repeats this formula, and though it introduces new weapons, enemies, and environments, it remains an incredible yet familiar experience. The 10-hour campaign is rambunctiously entertaining, with clever set pieces and epic confrontations that punctuate the exhilarating stop-and-pop gunplay. The multiplayer offers more significant upgrades, with four new modes, 10 new maps, and support for up to 10 players instead of eight. These things make for a package with significant longevity, and though Gears of War 2 ultimately refines more than it innovates, it still deserves a place in any action fan’s collection.

Gears of War 2 picks up the story six months after the end of the first game. The Locust are so powerful that they can sink entire cities from below, whereas the humans are becoming even more desperate thanks to the spread of a disease called rust lung. With fears that the last city of Jacinto might fall, it’s down to Marcus Fenix and Dominic Santiago to take the fight to the Locust in a desperate last stand against their alien foes. Survival is at the centre of Gears 2, but there’s also personal drama, with themes such as family, death, and even love interwoven into the grand plot. This sheds some light on the characters and the universe, and though it ultimately uncovers more questions than it answers, the game has a much grander premise than its predecessor.

In terms of gameplay, Gears 2 is fundamentally the same as the original game, but fans of the series should be able to spot some key refinements. The cover system has been honed so that you cling more accurately to surfaces, and the weapons have received subtle alterations to make them even more balanced than before. The revival system has also been tweaked considerably. Not only can your AI teammates heal you if you’re injured, but now you can also tap A to crawl toward them more quickly when you’re injured. This makes the game a lot fairer in terms of difficulty and allows for some heart-pounding moments as you race to your teammates to avoid a fatal curb-stomping from the opposition.

Although the assault rifle is still the go-to firearm for the duration of the campaign, there are plenty of other weapons to play with. New to the Gears universe is the flamethrower, which doesn’t have a great range but is excellent for dealing with groups of enemies that get a little too close for comfort. Then there are the heavy weapons, which stop you from being able to roadie run but make up for this with their immense power. The mulcher is a high-calibre chain gun that can cut through even the biggest enemies in a single burst, whereas the mortar rains down a shower of explosives from afar. Grenades have also seen improvements; you can stick them to surfaces so they become proximity mines, there’s a new model that gives off noxious gas, and the smoke grenade delivers a concussive blast that knocks surrounding players off of their feet. All of these new weapons are great fun to use, and crucially, they’re well balanced for use in multiplayer.

The first Gears of War was brutally over-the-top in its violence, and the sequel manages to take this even further. You now have four ways of executing your enemies, all of which are mapped onto the face buttons of the joypad. X performs the standard curb-stomp, B delivers a quicker blow to the back of the head, and Y flips your foe over for repeated punches to the face. Finally, the A button lets you grab the wounded enemy to use as a meat shield, affording you some protection until you decide to finish it off with a neck-break. The signature chainsaw move has been adapted so you cut upward from the crotch if you approach from the rear, and if two players ready their saws, they enter a duel that’s won by whoever taps the B button the fastest. These new additions improve on the already gritty and satisfying melee combat of the original Gears of War and make close-quarters combat even more gruesomely rewarding.

Gears of War 2 is best when played with friends, and the entire campaign now features drop-in support and independent difficulty levels for two players. The competitive multiplayer has also been substantially improved and now offers more players, maps, and game modes to select. Warzone, Execution, Assassination, and Annex modes all make a return, along with King of the Hill, which was introduced in the PC version of the game. There are also three new standard multiplayer modes called Submission, Guardian, and Wingman. Submission is a variation on Capture the Flag, but here the flag is a civilian who you carry to the checkpoint using the meat-shield technique. The hostage also carries a gun and is hostile to anyone who comes close, making for a really great twist on the traditional CTF game mode. Guardian is a team-based game with a designated leader; keep the leader alive and everyone else can respawn, but if the leader dies then that privilege is over. Finally, Wingman splits players into teams of two, with the emphasis on working together to kill and revive. You’ve probably seen these game modes before in other games, but they fit perfectly into Gears of War 2 and add even more variety and longevity to online play. Thankfully, the benefits of being the host online have also been lessened, making the online experience much fairer across the board.

The final multiplayer mode is called Horde, and it’s the most addictive and challenging take on Gears yet. It could be described as a cross between single- and multiplayer, in which a team of five COGs take on wave after wave of Locust enemies. As long as one player stays alive at the end of each round, the entire team respawns and the game keeps going, with progressively bigger and more difficult enemies. It’s an incredibly tense and exciting game mode, and despite the steep difficulty curve, it’s highly rewarding to play with friends. Gears 2 is also accommodating to new players and those without Internet connections, with five training missions and bot support for every multiplayer mode except Horde. The bots are surprisingly good at replicating human players, and they make great practice for people who have never played the game online.

Gears of War 2 includes a total of 10 new multiplayer maps, plus a code to download five remastered maps from the original game. The new maps take inspiration from the locations in the campaign, whereas new environmental effects change some of the maps as you’re playing. For example, Hail features razor-sharp rain that gradually kills anyone out in the open. Furthermore, Day One has a huge emergence hole in which a beast can take swipes at any surrounding players. Finally, Avalanche is completely transformed when a snowstorm hits, turning it from a multitiered level into one flat plane. These environmental effects don’t feature in every map and game mode, but they definitely liven up standard deathmatch-style multiplayer game types such as Warzone.

Gears of War 2 has a lot in common with its predecessor, but the new environments, darker storyline, and epic scale certainly have a lot to offer fans. The new weapons, melee attacks, and co-op options make for a campaign that you’ll want to complete a number of times, and the new multiplayer modes give the game variety and longevity. Simply put, Gears of War 2 is a superior shooter that no action fan will want to miss out on.

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